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[BARNA99 - 3] De vuelta a Barcelona

General / 30 March 2023

"Los últimos brotes de basidiomicetos gigantes en Cataluña llevan Aristeo de vuelta a Barcelona después de muchas décadas: la búsqueda parece estar cerca de acabarse."


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Modeled and textured in Blender 3.1

Rendered with CyclesX - 2048 samples

Compositing, color correction and grading in DaVinci Resolve 18

Sound design in Reaper and DaVinci Resolve

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[BARNA99 - 2] Ari encuentra una pista

General / 14 March 2023


"Una información errónea lleva Aristeo hasta Bucarest, pero resulta ser un viaje inútil; casualmente es justo antes de darse por vencido y volver a Roma cuando encuentra una nueva pista."


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Modeled and textured in Blender 3.1

Rendered with CyclesX - 2048 samples

Compositing, color correction and grading in DaVinci Resolve 18

Sound design in Reaper and DaVinci Resolve

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[BARNA99 - 1] La cueva secreta de Ari

General / 14 March 2023


"Aristeo sigue buscando Gaia y lo que parecía un refugio temporáneo empieza a parecerse a una base secreta"

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Modeled and textured in Blender 3.1 (with shameless heavy use of Ian hubert's assets)

Rendered with CyclesX - 2048 samples

Compositing, color correction and grading in DaVinci Resolve 18

Sound design in Reaper and DaVinci Resolve



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BARNA99 / Blog - VIII. Drones, robots and droids

Work In Progress / 01 November 2022

There's no futuristic city without a constant swarm of drones and flying vehicles in the air. I imagined that a lot of commercial activities in the future would switch to a drone-based delivery system, advertisement and even technical assistance service.

So I started concepting and blocking out some different models just to get some ideas.

The first circumstance where drones would logically be used is pizza delivery. You know it, I know it, everybody knows it. So I wanted to make a simple little model, kinda cute and familiar, and I used a very common brand here in Barcelona to root it in my series (f**k copyright, if anything I'm making free advertisement for all of these companies so I can't be bothered with bureaucracy).

Anyway, this is the result:

Surely, they could be udes in warehouses and industrial facilities for logistic tasks and pusposes, such as maintenance, cleaning and basically just moving stuff from here to there. 

I also love modeling and animating industrial stuff (same can't be said about animating characters and organic matter in general) and felt really obvious to have the most characters and moving things in the frame being droids, machines, drones etc...




Rapidly, as the technology advances, drone usage would become fairly common even in private houses, public administration and small commerce: very soon after the first model were launched on the market, it became normal to see drone-waiters, drone-nurses or drone-babysitters.

The POL.O. (Poli Oculum) was the first multipurpose drone capable of a variety of fuctions: basically the first robotic personal assistant that actually worked and was quite affordable for the big public.



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BARNA99 / Blog - VII. Barcelona's market district

Work In Progress / 14 September 2022

Around 2040, in the "Gotic" and "la Ribera" neighborhoods started growing the biggest market in Barcelona, rapidly becoming just "el mercado" (the market) for the vast majority of barcelonans.

As the years passed, the market grew in size and started looking like a little city inside the city, with his own rules, languages and factions.


The main resource around wich the entire market economy orbited was drugs: above all, the market district in Barcelona became the biggest production center of "mosto", a really common drug by 2099.

It's here where Gaia lived for about 20 years before Aristeo could be able to find her, selling natural remedies to people who couldn't afford medical treatments.




After Numerous riots and clashes between police and drug dealers, the city governor had a big barrier built around the district in order to separate the city and de dangerous place that the market had become, making it even more autonomous and dangerous.

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BARNA99 / Blog - VI. Desert environment

Making Of / 07 August 2022

This environment is meant to be an establishing shot for an entire episode of Barna99 set in the Costa Brava in Catalonia. At first, I was planning to add a lot more greebles and rubbish on the ground, to really sell that not so long ago the entire area was covered by water in a really polluted region, but in the end, I liked the spare and minimalistic ambiance.

At the moment I'm working on a green screen element of a merchant dragging his goods, animating those camels to switch the placeholder image with the full walk cycle and add a little bit of a heat distortion over the horizon (I'm following Ian Hubert's technique and it's actually just a shading trick so…pretty exciting!).

The biggest part of the work has been done in Blender and the desert is actually just a plane with a really fancy displacement texture put on top and some shading tricks: I mostly followed Martin Klekner’s technique in the beginning and then added nodes and textures to achieve something more organic with the other environments I was working on for the series. For example, I was trying to get a desert that was less dusty and more rocky looking, like the sea had dried out somewhat recently and just a few years have passed since that region became a desert.

For the cliff, I just combined 3 different assets from Quixel Megascans and only tweaked the Roughness and AO maps a little to make them even less specular than the original (I really don't like to touch the "specularity" slider. In the beginning, while I was still struggling with the mythical Donut, I heard that it's not really accurate to mess with that option and it stuck with me). 

Then I spent a long time tweaking and experimenting to get the atmospheric effect and finally settled on three different layers.

First I created a gradient texture and applied it to some planes to obtain a mist effect that's denser near the ground and fading to transparency on the Z-axis, simulating the haze created by the sand and humidity near the ground.

The second stage was to use a PNG of a masked smoke element and set it up for a particle system. Because the desert plane only has 4 vertices and it's displaced in the shading, I needed to make a little trickery to put the particles onto the plane (and it's actually a useful technique I always use to put things floating on water, unless I'm using dynamic paint): the first step is to bake the displacement and export it as a black and white image, then set up a plane with a fair amount of subdivisions and a displacement modifier using the exported image as a texture for the modifier. Ideally, the plane displaced in the shading and the one with the modifier should get a similar shape, but you probably have to tweak the scale of the modifier a little; then it's just a matter of placing your particles on the mesh that you had applied the baked displacement on and making it invisible. A really simple recipe.

The third and final step for the atmosphere came in the compositing, where I mixed in a mist pass to get more separation between the near foreground and the more far-off dunes.

Finally, the grass element is another asset from Quixel Megascans and it's just set as a particle system using the same displaced plane of the smoke particle system.

Other than that, I only added Ian Hubert's cargo ship asset in the background and rendered two PNGs of a camel from slightly different points of view, then imported those images as planes into my scene as a little detail (the camel model was really dense in geometry and, considering the distance at which I was planning to put those camels, it made more sense to use the rendered silhouettes rather than the model itself).

The color grading stage was done in DaVinci Resolve and I just tried to blend everything together with a subtle orange tint and a little boost on general highlights.


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BARNA99 / Blog - V. More on main characters

Work In Progress / 09 February 2022

The coprotagonist of this story is Aristeo: a human made immortal by Gaia thousands of years ago so that he could live with her, become her ally and help her in her struggle to protect the earth.

He lost contact with her since the accident and spent the last decades trying to find her, travelling from one continent to another and keeping on protecting the earth: in the last fifty years or so he occupied de facto her role as a protector of the planet.

Aristeo arrived in Barcelona in 2044, but he didn't know that gaia was there until 2099, when our story begins.

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BARNA99 / Blog - IV. More brands and products: La Condal

Work In Progress / 16 January 2022

I couldn't imagine Barcelona in the future without beer (even in a dystopian, gritty, dangerous and post-apocaliptic Barcelona, people here wouldn't stop needing a "caña" and some "bravas").

So I imagined a really standard beer, the one that you would drink with a slice of pizza in front of the tv. 

"La Condal": the most common beer in Barcelona by the end of the century.

I started with a logo and a little bit of backstory before trying to render out some product shot.

I think I should try some variations, like different flavours or something like that. I was also trying to pull out a little advert for this fictional beer.

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BARNA99 / Blog - III. Main characters ideas

Work In Progress / 26 November 2021

A really large number of characters came to my mind when I was starting to wonder how to populate the world I was building.

I've always loved teogonic myths, especially when they combine really ancient traditions and folklore with a cyberpunk dystopian future ambientation (and considered that this is a passion project.. why shouldn't I do exactly what I like?)

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Gaia is the ancient goddess of the earth, personification of nature and protectress of all living creature on this planet.

She exists since the beginning of the earth, working to maintain the equilibrium on the planet, but she lost her powers and her memory in 1986, due to the Chernobil accident. 

The explosions caught her while she was trying to prevent the disaster and, even if she couldn't die, the shockwave left her almost powerless and amnesiac. Since then, she lives working as a herbalist, often changing city and trying to discover who she is and where she came from.

She arrived in Barcelona in 2070 and settled in a little house in the market district, opened a natural remedies shop and slowly renounced to her quest, tired and frustrated from decades of failure.


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BARNA99 / Blog - II. Brands and products (restaurant Can Cranc)

Work In Progress / 27 October 2021

While I was working on the main storyline and characters, I thought it would be fun to imagina some brands and products to put'em in my scenes since the beginning.

So... as a former chef, I couldn't start anywhere else than a restaurant chain.


The first Can Cranc was opened in 2021 in Sant Andreu de Palomar and it was an astounding success. It rapidly grew so much that it became the biggest fish restaurant chain in Catalonia in just a few years, opening over a dozen restaurants in Barcelona and a lot more in the rest of the region.


 


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